![]() ![]() Not only is this laborious, but it's all too easy to get yourself into trouble, and end up with tracks assigned to different takes. Track grouping doesn't include take selection, so while you might click to change to take three of your kick drum, all of the other drum tracks will stay resolutely on take one - until you manually go through and change them. It's not just an aesthetic issue, though. Check out the first screenshot (above) and you'll see what I mean. Reaper's take visualisation isn't the prettiest at the best of times, but once you start comping a large number of tracks, each with several takes, the visual clutter can become overwhelming. ![]() Don't get me wrong, comping is by no means terrible in Reaper - it's perfectly workable for simple mono/stereo sources like vocals or guitars (as covered by Mike Senior in SOS April 2011: but once you start getting into anything over a single track things can get very fiddly, very fast.įor a start, the timeline display can get messy. ![]() But if I had to pick something I'm not 100 percent happy with, it would probably be the take-management and comping facilities. I've been using it since 2007, way back at v1, and while I've flirted with other DAWs I always come 'home' to Reaper. Reaper's multichannel WAV support makes comping multitracks a breeze. A multitrack drum session with multiple takes across multiple channels. ![]()
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